City: Kāvrāz Gíhm

Kāvrāz Gíhm

Kāvrāz Gíhm
Example Tauran architecture.
StateHobben
ProvenceKshizbāj̼ Provence
RegionWerdzoǔ Érmr Jungle
Founded1207
Community LeaderLord Tshelî
Area36 km2 (14 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5788 m (18989 ft)
Average Yearly Precipitation123 cm/y (48 in/y)
Population8639
Population Density239 people per km2 (617 people per mi2)
Town AuraConjuration
Naming
Native nameKāvrāz Gíhm
Pronunciation/kəˑv/ /rəˑz/
Direct Translation[school; academy] [clay]
Translation[Not Yet Translated]

Kāvrāz Gíhm (/kəˑv/ /rəˑz/ [school; academy] [clay]) is a subtropical City located in the Kshizbāj̼ Provence of the Hobben.

The name Kāvrāz Gíhm is derived from the Goblin language, as Kāvrāz Gíhm was founded by Tshelî, who was culturaly Tauran.

Climate

Kāvrāz Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kāvrāz Gíhm receives an average of 123 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Kāvrāz Gíhm covers an area of nearly 36 km2 (14 mi2), and an average elevation of 5788 m (18989 ft) above sea level.

Overview

Kāvrāz Gíhm was founded durring the early 13th century in winter of the year 1207, by Tshelî. The establishment of Kāvrāz Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kāvrāz Gíhm was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kāvrāz Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kāvrāz Gíhm is buildings are located arround a single premissive packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Kāvrāz Gíhm's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Kāvrāz Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Kāvrāz Gíhm is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kāvrāz Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kāvrāz Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kāvrāz Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kāvrāz Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kāvrāz Gíhm's parks.

Kāvrāz Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kāvrāz Gíhm.

Kāvrāz Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kāvrāz Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kāvrāz Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kāvrāz Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kāvrāz Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kāvrāz Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kāvrāz Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kāvrāz Gíhm's public wards, blessings, and other arcane systems.

Kāvrāz Gíhm has an Administrative Academy which trains individuals in the administrative arts.

Kāvrāz Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kāvrāz Gíhm's grid is powered by hydrogalvanic generators.

Kāvrāz Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kāvrāz Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kāvrāz Gíhm's natural decorations nor waterways.

Kāvrāz Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kāvrāz Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kāvrāz Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kāvrāz Gíhm's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kāvrāz Gíhm birds speak prophesy.

The Skin Stitcher near Kāvrāz Gíhm are known to be more aggressive than normal.

Kāvrāz Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Chronomancy energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 28
  • Farm Laborer: 53
  • Hunters: 30
  • Milk Maids: 21
  • Ranchers: 11
  • Ranch Hands: 25
  • Shepherds: 21
    • Farmland: 34815 m2
    • Cattle and Similar Creatures: 2159
    • Poultry: 25917
    • Swine: 1727
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 863

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 19
  • Bookbinders: 11
  • Buckle-makers: 11
  • Cabinetmakers: 18
  • Candlemakers: 31
  • Carpenters: 25
  • Clothmakers: 26
  • Coach and Harness Makers: 9
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 46
  • Furriers: 5
  • Glassworkers: 31
  • Gunsmiths: 17
  • Harness-Makers: 8
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 12
  • Plasterers: 12
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 7
  • Saddlers: 16
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 29
  • Tailors: 49
  • Tanners: 10
  • Upholsterers: 13
  • Watchmakers: 11
  • Weavers: 26
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 20
  • Chandlers: 20
  • Chicken Butchers: 25
  • Entrepreneurs: 8
  • Fine Clothiers: 22
  • Fishmongers: 23
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 35
  • Spice Merchants: 11
  • Wine-sellers: 17
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 43
  • Barbers: 38
  • Coachmen: 12
  • Cooks: 39
  • Doctors: 20
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 28
  • Healers: 25
  • Housekeepers: 24
  • Housemaids: 53
  • House Stewards: 24
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 31
  • Nursery Maids: 15
  • Pastrycooks: 29
  • Restaurateur: 35
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 18
  • In-Town Couriers: 20
  • Long Haul Couriers: 20
  • Dockyard Workers: 16
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 21
  • Millers: 19
  • Miners: 17
  • Oilmen and Polishers: 13
  • Postmen: 17
  • Pure Finder: 11
  • Skinners: 27
  • Sugar Refiners: 4
  • Tosher: 13
  • Warehousemen: 28
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 11
  • Alchemist: 12
  • Clerk: 17
  • Dentists: 8
  • Educators: 22
  • Engineers: 13
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 11
  • Civil Clerks: 20
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 20
  • Fixers: 10
  • Kami Clerk: 16
  • Landlords: 17
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 86
  • Monks, Monastic: 26
  • Monks, Civic: 26
  • Historian, Oral: 19
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 19
  • Priests: 37
  • Rangers: 11
  • Rat Catchers: 14
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 35
  • Military Officers: 33

Cottage Industries

  • Brewers: 25
  • Comfort Services: 33
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 29
  • Needleworkers: 26
  • Potters: 15
  • Preserve Makers: 26
  • Quilters: 12
  • Seamsters: 45
  • Spinners: 25
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 12
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 8
  • Inlayers: 8
  • Musicians: 26
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 28
  • Writers: 30

Produce Industries

  • Butter Churners: 30
  • Canners: 26
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 19

3217 of Kāvrāz Gíhm's population work within a Foundational Occupation.

4904 of Kāvrāz Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 518 (6%) are noncontributers.

Points of Interest

Kāvrāz Gíhm is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Kāvrāz Gíhm sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

The center of Kāvrāz Gíhm's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Kāvrāz Gíhm's local festivals commemorates this miracle.

History